I’m a passionate game developer who loves building interactive experiences using code, pixels and imagination. I work with Unity, Aseprite, and Blockbench, and I bring both technical skill and artistic flair to every project.
View My WorkSolo Developer
Monkey Fight insult fight recreated with Unity and C#. Developed during my Master's degree in Video Game Design and Programming.
Solo Developer
Super Mario Bros' first level recreated with Unity and C#. Developed during my Master's degree in Video Game Design and Programming.
Solo Developer
Turn based tactical-artillery game built with Unity and C#. Developed during my Master's degree in Video Game Design and Programming.
Solo Developer
Intense narrative-driven metroidvanialike with Unity and C#. Developed during my Master's degree in Video Game Design and Programming.
Sprites and character animations made with Aseprite and Photoshop.
Character Design & Animation
Sentient: game's pixel art and animations.
Character Design & Animation
Unnamed pixel art videogame's character designs and animations.
Character Design
Fantasy character design collection based off of fantasy books.
Character Design
Thriller character design collection based off of a mystery and thriller atmosphere.
Game-ready 3D assets modeled in Blockbench, optimized for real-time rendering.
Low Poly Model
Digital Pokémon encyclopedia and more items, simplified for a sleek low poly aesthetic.
Low Poly Model
Low poly recreation of Malenia’s iconic winged helm from Elden Ring.
University of Vic – Central University of Catalonia (UVic-UCC)
Focusing on the full digital product lifecycle: from concept and design to development, validation, and postproduction. Gained hands-on experience in areas such as 2D/3D modeling and animation, immersive systems (AR/VR), and interactive experiences. Participated in integrated projects and developed applications for mobile devices and web environments, enhancing both technical and creative skills.
Universitat Oberta de Catalunya (UOC)
Recently enroled on a 100% online official master's program focused on the design and development of video games, emphasizing both creative and technical aspects. Acquired practical experience in 2D and 3D game programming using Unity with C#, and explored areas such as multiplayer game development, artificial intelligence, and user experience design. The curriculum was project-based, guided by industry professionals, and offered flexibility to specialize in areas like advanced programming or game experience creation.