Open to collaborations and creative opportunities

Multidisciplinary game developer

PolRovira

I design systems, stories and interactive worlds.

I bring programming, game design and visual direction together to build expressive experiences that feel intentional from the underlying state to the final moment of feedback.

Shotgun Battle Grid tactical arena
Featured project Shotgun Battle Grid Unity 6 · solo project · 2 weeks

01A compact tactical duel where simultaneous choices become readable movement, projectiles and feedback.

Scroll to selected work

Selected work

Three worlds that define how I work.

Original projects chosen for the way they combine systems, narrative and visual judgement—not because they belong to the same discipline.

Master’s projects

Focused studies in mechanics, dialogue and technical recreation.

Academic projects presented honestly as targeted exercises: each one isolates a different game-development problem and turns it into a working system.

Mecha Fight tactical projectile combat

Original academic game · Unity · C#

Mecha Fight

Turn-based combat built around projectile physics, destructible terrain and modular abilities.

Physics & tactical systems ↗
Monkey Island Fight dialogue interface

Dialogue systems study · Unity · C#

Monkey Island Fight

A reconstruction of insult sword fighting focused on branching dialogue, comic timing and reactive feedback.

Narrative mechanic ↗
Super Mario Bros tile-based technical recreation

Technical recreation · Unity · C#

Super Mario Bros

A precision study of movement feel, collision, level rhythm and the hidden design decisions behind a classic.

Movement study ↗

Personal products

Tools built around real routines, not hypothetical briefs.

Complete products that translate real needs into clear interfaces, persistent state and practical daily use.

Idearium idea workspace on desktop Idearium installed PWA on mobile

React · TypeScript · Supabase · Cloudflare · PWA · 2026

Idearium

An offline-first personal workspace for capturing, organising and developing ideas through text, voice transcription, attachments and private cross-device synchronisation.

Offline-firstVoice transcriptionPrivate syncInstallable PWA
View product case study ↗
Programeta weekly teaching schedule on desktop Programeta settings interface on mobile

JavaScript · Firebase · PWA · 2025

Programeta

A responsive digital teaching planner for weekly schedules, recurring activities and searchable lesson history synchronised across devices.

Firebase AuthResponsive UXReal-time dataPublic beta
View product case study ↗
Power App daily workout interface Power App dark theme

Vanilla JavaScript · PWA · 2026

Power App

A mobile-first training product that replaces the friction of consulting and editing a large powerlifting spreadsheet between sets.

Local stateEditable programmeInstallable PWA
View product case study ↗
Weekly Meal Planner desktop interface Weekly Meal Planner mobile interface

React · TypeScript · Firebase · 2026

Weekly Meal Planner

A responsive household workflow for reusable menus, fourteen weekly meal slots and a shopping list synchronised across devices.

Real-time dataResponsive UXShared workflow
View product case study ↗

Playground

Visual experiments, character worlds and small production studies.

A less formal space for work that tests silhouettes, animation, low-poly form and ideas that may later grow into larger projects.

Sentient retro-futuristic pixel art cast

Game in development · visual development

Sentient

Player units, enemies and NPCs exploring a readable retro-futuristic world before its gameplay is ready to share.

Open visual development ↗
Fantasy literature pixel art characters

Pixel art · character study

Fantasy Characters

Open gallery ↗
Thriller mystery pixel art cast

Pixel art · ensemble study

Thriller Cast

Open gallery ↗
Low-poly hoverbike vehicle study

3D · vehicle collection

Hoverbikes

Four vehicles using one visual language while preserving distinct profiles, mass and roles.

Open study ↗
Low-poly Malenia helmet study

Low-poly prop

Malenia’s Helmet

Open ↗
Low-poly Pokéitems prop collection

Low-poly prop set

Pokéitems

Open ↗

About

I work where technical structure becomes a visual experience.

My strongest work happens when I can understand the system, shape the interaction and polish the feedback rather than treating code, design and art as separate stages.

Portrait of Pol Rovira
Based in Catalonia, Spain.

I am a multidisciplinary game developer with a background in multimedia and interactive products. I enjoy building readable systems, narrative mechanics and interfaces that communicate clearly through motion, sound and visual hierarchy.

I currently work as a Game & Web Developer at UManresa while completing a Master’s Degree in Video Game Design and Programming.

proviraguilar@gmail.com
01

Game development

Unity, C#, gameplay systems, state management, AI, UI, animation and game feel.

02

Interactive products

JavaScript, TypeScript, React, Firebase, canvas interaction and PWA delivery.

03

Visual production

Pixel art, shaders, 2D animation, low-poly 3D and interface direction.

2017—2021

University of Vic - Central University of Catalonia (UVic-UCC)

Bachelor’s Degree in Multimedia, Applications and Video Games

2024—Present

Universitat Oberta de Catalunya

Master’s Degree in Video Game Design and Programming