Playable browser build

Unity 6000.0.65f1 · C# · Solo project · 2 weeks

Shotgun

A compact tactical duel where movement, ammunition and simultaneous actions turn a familiar mind game into readable spatial combat.

Read the case study
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01Best experienced on desktop with sound enabled. Use the in-game interface to move, reload, shoot and shield.

02

Before you play

Three rules define every turn.

The game resolves both fighters at the same time. Positioning changes whether a shot is dangerous, and clear audiovisual feedback explains the result before the next decision.

01

Move first

Choose a grid position. Sharing a row creates a direct line of fire.

02

Commit

Reload, shoot or shield while the enemy AI selects its own action.

03

Read the clash

Projectiles can hit, miss, be blocked or collide in the middle.